Thursday, February 13, 2014

Raise Dead Random Effects

Death can be such a petty inconvenience with how easy the Raise Dead spell is to cast in most versions of D&D. Make death more of a gamble with these random effects for the Raise Dead spell. When the spell is cast, roll 1d12 to see how well it actually works.

1 Spell fails utterly - body putrefies horribly and becomes a black ooze.
2 Spell appears to work, but character is actually possessed by a demon.
3 Spell works, but something else comes back as well - (1d4) 1-Demon, 2-Invisible Stalker, 3-Shadow, 4-Wraith.
4 Spell requires life force - random person within 30' takes 7d6 damage
5 Spell doesn't work completely - character becomes a (1d6) 1-Ghoul, 2-Zombie, 3-Wight, 4-Vampire, 5-Wraith, 6-Ghost.
6 Spell doesn't take - character is raised but starts losing 1 point per day from a random stat. Once any stat equals 0, character dies and becomes a zombie.
7 Spells works but character is disfigured by their injuries - lose 2 points of Charisma.
8 Spells works but character is in a weakened state - Strength and Dexterity reduced to 3 for a month.
9 Spell works and character is transformed emotionally by the event. Gain +2 to either Wisdom or Charisma.
10 Spell works and character sees a glimpse of the future.
11 Spell works and character is blessed - all rolls are +1 for a month.
12 Spell works and character becomes more powerful than you can possibly imagine- gain one level.

Wednesday, February 12, 2014

Random Dungeon Generator for Original D&D

Give my D&D Random Dungeon Generator a spin and you can churn out your own megadungeon in no time. It's a close replica of the original found in The Strategic Review issue 1. And looking closely at these tables, you're going to need a megadungeon to adventure in. The chance of finding even a single magic item is pretty small. To use the generator, just click the button every time you need to know what's next.

Tuesday, February 11, 2014

Swords & Wizardry NPC Generator

Grim originally posted these tables for randomly creating Swords & Wizardry npc's and I've automated the process and added naming. You can see the original Grim's ALL THE DICE!!! - NPC Generator tables here. He also created a neat Tavern Patron Generator table here.

Monday, February 10, 2014

Traveller System Generator

I'm pretty sure the very first program I created was a star system generator using the charts from the original Traveller boxed set. It was in Atari Basic on my old Atari 400. Here's a more modern version in Javascript using the tables from Mongoose Traveller. With it, you can roll up whole subsectors in a jiffy.

Gas Giant:
Star Port:
Law Level:
Tech Level:
Naval Base:
Scout Base:
Research Base:
Imperial Consulate:
Pirate Base:

The Traveller game in all forms is owned by Far Future Enterprises.
 Copyright Far Future Enterprises.

Friday, February 7, 2014

Testing d6′s

After seeing this article about d6's being biased to roll ones, I thought it was time to do some more dice testing of my own. Here's what I came up with.

What is being tested?

Are some types of six-sided dice biased? If so, what kind of dice are the best ones to roll up your character with?

Test Conditions-

Three d6's of the same type are rolled together in a dice cup onto a hard wood table- 48 times. Perfect results would be that each face on the dice would appear 24 times. For this test, the Sum Squared Error (SSE) must be 264 or less for the dice to be considered to be fair. (All I know about testing dice is from this great article at Delta's D&D Hotspot.) The closer the SSE is to 0, the more fair the dice are.

The Dice Tested-
  • 10mm d6's - square edges with pips. I got these from some game maybe from Awful Green Things from Outer Space.
  • 12mm d6's - rounded edges with pips. The most popular kind of d6's used by gamers.
  • 14mm d6's - rounded edges with numbers. The kind of dice that usually come with D&D boxed sets.
  • 16mm d6's - square edges with pips. The big d6's of the kind you see in Walmart.
  • GameScience d6's- square edges with numbers.


3d6 Average Rolls (best to worst):
  • 11.02 - 10mm
  • 10.81 - 16mm
  • 10.69 - 14mm
  • 10.58 - 12mm
  • 10.19 - GameScience

Fairness (SSE, best to worst):
  • 28 - 14mm
  • 82 - 16mm
  • 144 - 12mm
  • 152 - 10mm
  • 210 - GameScience


The results were surprising as the GameScience dice finished last in both fairness and high rolling. The 12mm dice that are so impugned in the article mentioned above are shown to be reasonably fair and I now suspect that article to be complete bs. Also surprising is that the lame dice that came in basic sets are actually the fairest rollers. But the most important thing learned here is that I'm going to start using those 10mm dice to roll up my characters from now on.