Figure out the point buy value of your character for the Dungeons & Dragons 5th edition role playing game with this calculator.
Death can be such a petty inconvenience with how easy the Raise Dead spell is to cast in most versions of D&D. Make death more of a gamble with these random effects for the Raise Dead spell. When the spell is cast, roll 1d12 to see how well it actually works.
|1||Spell fails utterly - body putrefies horribly and becomes a black ooze.|
|2||Spell appears to work, but character is actually possessed by a demon.|
|3||Spell works, but something else comes back as well - (1d4) 1-Demon, 2-Invisible Stalker, 3-Shadow, 4-Wraith.|
|4||Spell requires life force - random person within 30' takes 7d6 damage|
|5||Spell doesn't work completely - character becomes a (1d6) 1-Ghoul, 2-Zombie, 3-Wight, 4-Vampire, 5-Wraith, 6-Ghost.|
|6||Spell doesn't take - character is raised but starts losing 1 point per day from a random stat. Once any stat equals 0, character dies and becomes a zombie.|
|7||Spells works but character is disfigured by their injuries - lose 2 points of Charisma.|
|8||Spells works but character is in a weakened state - Strength and Dexterity reduced to 3 for a month.|
|9||Spell works and character is transformed emotionally by the event. Gain +2 to either Wisdom or Charisma.|
|10||Spell works and character sees a glimpse of the future.|
|11||Spell works and character is blessed - all rolls are +1 for a month.|
|12||Spell works and character becomes more powerful than you can possibly imagine- gain one level.|
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