Skip to main content

Adventure Balance in D&D Next is Screwy

I'm beginning to think that a big part of the unease I've felt while trying to run playtest sessions has been with the adventure design. Just take a look at one of the main areas in Reclaiming Blingdenstone- The House Center. Here are the encounters faced. Spoilers, etc.

2 zombies - 40xp
4 fire beetles - 40xp
3 skeletons - 60xp
1 gray ooze - 180xp
5 giant centipedes - 50xp
12 stirges - 120xp
1 wight, 2 skeletons, 2 zombies - 410xp
4 orcs - 200xp

Ok, according to the DM guidelines, an easy encounter for a party of four should equal 80xp, average is 120xp, and tough is 240xp. Now even without considering if the monsters have the correct xp (the wight seems really overvalued at 330xp for example), the encounters seem far too easy on paper and certainly played that way on the table. Four of the encounters are not even tough enough to be considered easy. Three are consider average but in reality only the orc encounter should be considered that hard. The gray ooze was alone and I think the rule should be that a solitary creature has it's xp halved for calculating encounter strength. And the stirges only come out to attack 1d4 per round so you never should face all twelve at once which makes it more like an easy encounter. and the one tough encounter really wasn't very tough in actual play. The wight was neither scary nor tough. My group plowed through this dungeon with no real challenge at all.

Lesson learned - don't trust the modules that wotc has put into these packets. They might not have been designed with the current rules in mind. Go through all of the encounters and update them to match the dm guidelines. For example, all of the easy encounters here should have double the creatures in them. And the stirges should all attack at once. The wight will still be lame but the party should at least be worn down a bit by the time they get to him.

Popular posts from this blog

Point Buy Calculator for D&D Next (5e)

Figure out the point buy value of your character for the Dungeons & Dragons 5th edition role playing game with this calculator.STR891011121314151617180 Points0 DEX891011121314151617180 CON891011121314151617180 INT891011121314151617180 WIS891011121314151617180 CHA891011121314151617180

D&D 3.5 Point Buy Calculator

Figure out the point buy value of your character for the Dungeons & Dragons 3.5 edition role playing game with this calculator.STR
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1 Price0 DEX
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1 CON
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1 INT
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1 WIS
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1 CHA
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
-1

Online Dice Roller for D&D and other RPG's

Need to roll up a new character but don't have your dice handy? Set it to roll 4 d6 6 times and drop the lowest roll. Need weird dice? It's got the d2, d3, d5, d7, d14, d16, d24, and d30. Need to roll crazy HackMaster crits? It has the d1000 and d10000. Need to roll Fudge dice? You can do the standard 4dF roll by picking d3 as the dice type, 4 rolls, with a modifier of -2. You can also do d6-d6 by doing rolls of 2d6-7.
Number of Dice
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Type of Dice
D2
D3
D4
D5
D6
D7
D8
D10
D12
D14
D16
D20
D24
D30
D100
D1000
D10000

Number of Rolls
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Roll Modifier
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
0
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10

Drop Lowest Roll?Roll the Dice