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Showing posts from February, 2013

Adventure Balance in D&D Next is Screwy

I'm beginning to think that a big part of the unease I've felt while trying to run playtest sessions has been with the adventure design. Just take a look at one of the main areas in Reclaiming Blingdenstone- The House Center. Here are the encounters faced. Spoilers, etc.

2 zombies - 40xp
4 fire beetles - 40xp
3 skeletons - 60xp
1 gray ooze - 180xp
5 giant centipedes - 50xp
12 stirges - 120xp
1 wight, 2 skeletons, 2 zombies - 410xp
4 orcs - 200xp

Ok, according to the DM guidelines, an easy encounter for a party of four should equal 80xp, average is 120xp, and tough is 240xp. Now even without considering if the monsters have the correct xp (the wight seems really overvalued at 330xp for example), the encounters seem far too easy on paper and certainly played that way on the table. Four of the encounters are not even tough enough to be considered easy. Three are consider average but in reality only the orc encounter should be considered that hard. The gray ooze was alone a…

The Evolution of the Fighter in D&D - Take 3

It's time to see how the fighter in the upcoming 5th edition of D&D stacks up against the ones from previous editions. Like my previous tests (here and here), I take a bog standard first level human fighter and have him fight goblins in one on one combats until he breaks. Here's the stats for my 5e Fighter, created with the standard array-

Human Fighter, Veteran
Str- 18
Dex- 14
Con- 15
Int- 11
Wis- 13
Cha- 9

HP- 12
AC- 17 (scale mail + shield)
Combat Expertise, Bullrush

long sword +5 to hit/ +4 to damage

The Tests

The tests were run in javascript programs that simulate combat between the fighter and the goblin until one of them dies. The Goblin's Bushwacker ability was taken into account (gives the goblin advantage on the first round if he has won initiative). Critical hits and the fighter's Martial Damage Dice (to parry and to add extra damage) were also used. The test combats were run 100,000 times to produce a good average.

First we test to see how much dange…