One of the heartening and surprising things to me about D&D Next is how very close the playtest version of its Caves of Chaos holds to the original in The Keep on the Borderlands. I've been doing some detailed comparisons between the two and they are almost identical. Treasure is lower across the board, which is a good thing in my opinion, but the monsters and their numbers are virtually the same. Take a look for yourself at one of the areas:
SPOILERS BELOW
B. Orc Lair
entrance-
Basic - 1 orc
D&D 5e - 1 orc
7-
Basic - 4 orcs, 16gp
D&D 5e - 4 orcs, 8gp
8-
Basic - 4 orcs, 16gp
D&D 5e - 4 orcs, 8gp
9-
empty
10-
Basic - 30 orcs, 14gp
D&D 5e - 30 orcs, 9gp
11-
empty
12-
Basic - orc leader and 2 orcs, 994 gp, +1 shield, potion of healing, fireball scroll
D&D 5e - orc leader and 2 orcs, 140 gp, +1 shield, healing potion
Total Treasure-
Basic - 1040 gp, +1 shield, potion of healing, fireball scroll
D&D 5e - 165 gp, +1 shield, potion of healing
Overall, I really like …
SPOILERS BELOW
B. Orc Lair
entrance-
Basic - 1 orc
D&D 5e - 1 orc
7-
Basic - 4 orcs, 16gp
D&D 5e - 4 orcs, 8gp
8-
Basic - 4 orcs, 16gp
D&D 5e - 4 orcs, 8gp
9-
empty
10-
Basic - 30 orcs, 14gp
D&D 5e - 30 orcs, 9gp
11-
empty
12-
Basic - orc leader and 2 orcs, 994 gp, +1 shield, potion of healing, fireball scroll
D&D 5e - orc leader and 2 orcs, 140 gp, +1 shield, healing potion
Total Treasure-
Basic - 1040 gp, +1 shield, potion of healing, fireball scroll
D&D 5e - 165 gp, +1 shield, potion of healing
Overall, I really like …