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Showing posts from January, 2012

Answering the GM Questionnaire

Here's my answers to Zak's GM Questionnaire.

1. If you had to pick a single invention in a game you were most proud of what would it be?

It would have to my WFRP combat system hack. It worked wonderfully in play.

2. When was the last time you GMed?

ummm... almost a year now. And that's been about the only time I've run a game in the past couple of years. I guess that explains my lack of posting lately. I've been spoiled by being in a group with multiple gm's and have wasted a lot of time waffling between different systems. Sigh...

3. When was the last time you played?

A couple of weeks ago I played in a PathFinder Basic game. My group usually plays weekly.

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.

Space Hulk the rpg.

5. What do you do while you wait for players to do things?

I usually go over my notes or reread what's coming next.

6. What, if anything, do you eat while you play?

We play in a game store that ha…

The model for D&D 5e?

Is 2nd edition AD&D the model for the upcoming 5th edition? Over the past year, Monte Cook and Mike Mearls have both voiced a strong desire to make D&D into a modular design that individual DM's could use to better create the game that they want to run. The previous edition that comes closest to this ideal is 2nd and probably not coincidentally, Monte Cook and Bruce Cordell were both developers at TSR during the days of 2nd.

Why is 2nd edition the most modular of the editions? Just look at the core rules. They are loaded with side bars with optional rules for damn near everything. Every class outside the main four are optional. There are six different ways to roll stats. Three different ways to do initiative. Two different ways to do critical hits (and those are optional as well). Options were everywhere and allowed dm's to run fairly different games of D&D right from the beginning.

Now look at the slew of optional rule books that came out for 2nd. Yeah, …