| 2 | Returning to lair to heal up after a fight. (reduce hit points) |
| 3 | Fighting with another creature. (roll up another monster) |
| 4 | Returning to lair with prisoner. (roll up a prisoner) |
| 5 | Returning to lair with treasure. (roll treasure as if they were in their lair) |
| 6 | Just passing by on the way to somewhere else. (not looking for a fight, roll for reaction) |
| 7 | Defending territory. (warparty looking for invaders) |
| 8 | Hunting for food. (quiet, wary, and hard to surprise) |
| 9 | Chasing after another creature. (roll up another, weaker monster) |
| 10 | Running away from another creature. (roll up another, nastier monster) |
| 11 | Building new lair. (digging a hole, setting up camp, making a lot of noise) |
| 12 | Groggy from too much partying and looking for a place to sleep it off. (easy to surprise) |
Monday, April 4, 2011
What are those wandering monsters up to?
Roll 2d6.
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Thanks!
ReplyDeleteNice work - useful and to the point.
ReplyDeleteThis is a great table. I think I'll put it in a table WITH the reaction rolls; that will be great. Thanks for sharing!
ReplyDeleteBest table yet
ReplyDelete