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Showing posts from March, 2011

WFRP - One Roll Combat

Combat in WFRP uses a fairly easy system, but the number of die rolls and table look-ups can get rather tedious at times. For a successful hit there are 2 die rolls (roll to hit, roll damage) and you have to look up the hit location on a table. That's not so bad, but for a critical hit there are 3 rolls and 3 tables to consult. Add in the math necessary for figuring actual damage by subtracting the target's toughness and armor and it all gets a bit much to handle for 6 pcs and 8 beastmen late at night. Yeah, I know its still way simpler than <insert complicated game here>, but I'm stupid and I like simple. So here's what I came up with- combat that is resolved with 1 die roll and 2 tables max. And one table is so simple that its easily memorized. Here's how- Step 1: Roll <= WS to hit target on d100. (as per normal rules) Example- a pc with a WS of 35 rolls a 24 on a d100 and hits. Step 2: Find location of hit by comparing the second digit of the …

Cadaver Dog

Medium Undead
Hit Dice: 2d12 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3 plus paralysis)
Full Attack: Bite +3 melee (1d6+3 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralysis, trip
Special Qualities: Darkvision 60 ft., scent, undead traits
Saves: Fort +0, Ref +2, Will +4
Abilities: Str 15, Dex 15, Con -, Int 2, Wis 12, Cha 6
Skills: Jump +6, Listen +4, Spot +3, Survival +1*
Feats: Track
Environment: Any
Organization: Solitary or pack (3-8)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic evil
Advancement: 3 HD (Medium)
Level Adjustment: -
Large, gaunt dogs with green glowing eyes.Cadaver dogs are created whenever wild dogs scavenge on the dead bodies of evil beings. They slowly become undead beings with a hunger for decaying flesh. Because of this, they are usually found at the sites of recent battles and graveyards. Combat
Normally cadaver dogs are content…

Creating a new monster in D&D the easy way

Creating a new monster for D&D can be rather complicated and time consuming. Building one from scratch means a lot of chart lookups and quite a bit of number crunching. While it can be fun to do, what if you either don't want to or don't have time to do all the work yourself? The easiest solution is to take the stats for a standard creature and just make a few tweaks. Viola, a new monster to trouble your players is born!I created the creature below to add to the free adventure module The Burning Plague. That adventure features a group of kobolds with their dire weasel pets. Now back when kobolds used to be little dog men maybe them having giant weasels as pets made sense. In 3rd edition, however, kobolds are little dragon men. I just can't picture them befriending mammals anymore. What they really need is a giant lizard to be their pet.The easiest way to do this was to simply change the dire weasel into a lizard. I just change the name and the description. I…

The Evolution of the Fighter in D&D - Take 2

Here's a new look at the how the Fighter in D&D has changed over the years. I took the same fighters from my first experiment and created a new test for them. This time instead of seeing how many goblins they can kill before dying, I test to see how dangerous is it for him to fight just one goblin (or in the case of 4e - four goblins minions at once).

The test combats are pretty simple. First, I roll for initiative to see who goes first. Then the fighter and his goblin opponent take turns trying to hit each other. The first one taken to zero hit points is the loser. To get a good average result, the tests for each edition are run 10,000 times. The total number of fighter deaths divided by the number of tests gives the percent chance of the fighter dying in a combat with a goblin. I also graphed out the average length of combat per edition as that was also of interest to me. Here are the results-
0e - the almost complete lack of stat bonuses coupled with low hit p…