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Showing posts from February, 2011

The Evolution of the Fighter in D&D

This is a by-the-number comparison of your average first level Fighter found in the various versions of D&D. The ground rules followed for this comparison were: Human Fighter with the average stats that would be expected from using the standard stat generation method for a given edition. Stats were arranged in the same order for each fighter with Strength the highest stat and descending to Charisma with the lowest. Equipment would be long sword, shield, and the best armor (all AC's are stated as ascending AC's to make comparisons between editions easier) that average starting money would allow. After generating the fighters for each edition, they would then be paired up against an unending stream of Goblins (also from that edition), one at a time, to see how effective they were. The tests were run 1000 times each in a javascript program.First up, the fighter from the little brown books-OD&D Fighter
Stats - rolled 3d6 with highest roll in Str and then descending in…

The Terminator's next target?

While reading some Traveller threads over on the Citizens of the Imperium forum I ran across a reference to an amazing story about Traveller that I've never heard before. It's about a real-life artificial intelligence program named Eurisko learning how to play Trillion Credit Squadron-In 1981, Eurisko, ... easily won the Traveller tournament, becoming the top-ranked player in the United States and an honorary Admiral in the Traveller navy. Eurisko had designed its fleet according to principles it discovered itself–with some help from its inventor, Douglas B. Lenat, an assistant professor in Stanford University’s artificial-intelligence program.

"I never did actually play Traveller by hand," Lenat said, three years later. "I don’t think I even watched anybody play it. I simply talked to people about it and then had the program go off and design a fleet…When I went into the tournament that was the first time that I had ever played the game."

Eurisko’s flee…

Conflict of Heroes: Awakening the Bear - Russia 1941-42

Conflict of Heroes is a tactical, squad-level wargame by Uwe Eickert. I've played a couple of solo games with it so far and I think I may have finally found my replacement for Squad Leader. First off, this game is very pretty with its glossy, full color rulebooks and cards; big, thick cardboard counters; and beautiful mounted map boards. It sets up quickly due to small unit counts and plays just as quick with players alternating turns with the ability to react to each other moves as well. CoH's rules are well polished and the gameplay just feels right. It does a marvelous job of balancing simulation with game without being overly complicated (ASL) or too abstract (Memoir '44). I'm hooked, now I just have to find somebody to play it with me.conflictofheroes.comBonus FirefightsRulesWikipedia CoH pageBoardGameGeek pageConSimWorld CoH GroupArmChair General CoH ReviewTwo Sides to the Coin CoH ReviewOld Board Gamers Blog CoH ReviewBoardgamenews CoH ReviewLutz's Co…

D&D 3.5 Magic Item Price Calculator

Calculate the costs of creating common magic items for the Dungeons & Dragons 3.5 edition role playing game.ItemSpell LevelCaster LevelBase CostMaterials CostXP CostPotion01231234567891011121314151617181920Scroll01234567891234567891011121314151617181920Wand012341234567891011121314151617181920

Adventure Writing Help

Need help in writing rpg adventures? Here are some of the best adventure design articles I've ever read.Ray Winninger's "Dungeoncraft" Essays-All 29 articles from Dragon MagazineWolfgang Baur's series of tips-Writing Your First AdventureSetting the HookRoleplaying and Switch EncountersCopper Bits and Gleaming HoardsStructures and PlotTerrain, Hazards, and TrapsAndy Collins's column on writing RPGA adventures-Two Hundred Minutes and the Bonus EncounterThe Adventure FrameworkThe Adventure Comes to LifeGoing Through the PacesIt's All About Style

Give Your Cities Some Character

"Man, we're hurting. Let's go back to town and heal up.""Yeah, I want to buy some better armor while we're at it.""And I need to get some spell components.""Hmm... I guess I could pick up a few gp's picking pockets. Let's go!"You've spent hours detailing the dungeon down to exactly how many copper pieces each kobold is carrying in his pocket, but the nearest city is just a dot on the map with a name next to it. Running a roleplaying session in a city can be difficult when you have to make up the details on the fly and this can lead to having bland generic cities except for the one or two that you may have detailed descriptions for. Oh, you could use some random city generation tables, but most take too long, involve lots of tedious dice rolling and chart referencing, and provide far more detail than is needed for the average game session. What you need is a fast and easy city generation system that gives you just …

Online Dice Roller for D&D and other RPG's

Need to roll up a new character but don't have your dice handy? Set it to roll 4 d6 6 times and drop the lowest roll. Need weird dice? It's got the d2, d3, d5, d7, d14, d16, d24, and d30. Need to roll crazy HackMaster crits? It has the d1000 and d10000. Need to roll Fudge dice? You can do the standard 4dF roll by picking d3 as the dice type, 4 rolls, with a modifier of -2. You can also do d6-d6 by doing rolls of 2d6-7.
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Drop Lowest Roll?Roll the Dice

D&D 4e Point Buy Calculator

Figure out the point buy value of your character for the Dungeons & Dragons 4th edition role playing game with this calculator.STR
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D&D 3.5 Point Buy Calculator

Figure out the point buy value of your character for the Dungeons & Dragons 3.5 edition role playing game with this calculator.STR
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Starting Over

Let's try this again

A few months ago, my website (hackslash.net) got hacked by some spammer.  Rather than deal with trying to clean up the site and with the fact that my domain had been forever tainted by being labeled as a possible malware site, I just decided to shut it down and start over.

I was using Wordpress before on a DreamHost server.  Since being hacked, I no longer trust using WP and I don't want to spend anymore money on another site, so a free site on here on Blogger looks good.  Anyway, I'll be porting some of my old javascript programs over to here (at least the ones that I can still find cached on the internet) over the next few weeks.