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Point Buy Calculator for D&D Next (5e)

Figure out the point buy value of your character for the Dungeons & Dragons 5th edition role playing game with this calculator.STR891011121314151617180 Points0 DEX891011121314151617180 CON891011121314151617180 INT891011121314151617180 WIS891011121314151617180 CHA891011121314151617180
Recent posts

Raise Dead Random Effects

Death can be such a petty inconvenience with how easy the Raise Dead spell is to cast in most versions of D&D. Make death more of a gamble with these random effects for the Raise Dead spell. When the spell is cast, roll 1d12 to see how well it actually works.1Spell fails utterly - body putrefies horribly and becomes a black ooze.2Spell appears to work, but character is actually possessed by a demon.3Spell works, but something else comes back as well - (1d4) 1-Demon, 2-Invisible Stalker, 3-Shadow, 4-Wraith.4Spell requires life force - random person within 30' takes 7d6 damage5Spell doesn't work completely - character becomes a (1d6) 1-Ghoul, 2-Zombie, 3-Wight, 4-Vampire, 5-Wraith, 6-Ghost.6Spell doesn't take - character is raised but starts losing 1 point per day from a random stat. Once any stat equals 0, character dies and becomes a zombie.7Spells works but character is disfigured by their injuries - lose 2 points of Charisma.8Spells works but character is in a weak…

Random Dungeon Generator for Original D&D

Give my D&D Random Dungeon Generator a spin and you can churn out your own megadungeon in no time. It's a close replica of the original found in The Strategic Review issue 1. And looking closely at these tables, you're going to need a megadungeon to adventure in. The chance of finding even a single magic item is pretty small. To use the generator, just click the button every time you need to know what's next.



Periodic Check

Swords & Wizardry NPC Generator

Grim originally posted these tables for randomly creating Swords & Wizardry npc's and I've automated the process and added naming. You can see the original Grim's ALL THE DICE!!! - NPC Generator tables here. He also created a neat Tavern Patron Generator table here.




Create More NPC's

Traveller System Generator

I'm pretty sure the very first program I created was a star system generator using the charts from the original Traveller boxed set. It was in Atari Basic on my old Atari 400. Here's a more modern version in Javascript using the tables from Mongoose Traveller. With it, you can roll up whole subsectors in a jiffy.UWP:Gas Giant:Star Port:Size:Atmosphere:Hydrographics:Population:Government:Law Level:Tech Level:Naval Base:Scout Base:Research Base:TAS:Imperial Consulate:Pirate Base:Classification:Space Opera Rules (fewer habitable planets)Hard Science Rules (fewer starports, more realistic populations)Create New SystemThe Traveller game in all forms is owned by Far Future Enterprises.
 Copyright Far Future Enterprises.


Testing d6′s

After seeing this article about d6's being biased to roll ones, I thought it was time to do some more dice testing of my own. Here's what I came up with.

What is being tested?

Are some types of six-sided dice biased? If so, what kind of dice are the best ones to roll up your character with?

Test Conditions-

Three d6's of the same type are rolled together in a dice cup onto a hard wood table- 48 times. Perfect results would be that each face on the dice would appear 24 times. For this test, the Sum Squared Error (SSE) must be 264 or less for the dice to be considered to be fair. (All I know about testing dice is from this great article at Delta's D&D Hotspot.) The closer the SSE is to 0, the more fair the dice are.


The Dice Tested-
10mm d6's - square edges with pips. I got these from some game maybe from Awful Green Things from Outer Space. 12mm d6's - rounded edges with pips. The most popular kind of d6's used by gamers. 14mm d6's - rounded…

Carry on

Ok, all of the various online programs here should be working again. Blogger reformats any inline code whenever you update your template. The biggest problem was any place where there was a break tag in the javascript. Blogger changes that into an actual line break which causes the code to then fail. This should be fixed for good as I have now moved all the vulnerable code into include files hosted on my google drive. This should keep Blogger's evil hands out of it for good.